Even though it was rough around the edges we released the game to meet the weekends news cycle on our small social channels and were met with the glorious sound of... nothing!
Though it was quick and fun to do it didn't have the impact we'd hoped for and in retrospect we think this worked out for the best.
What we learned:
- Don't release a game when an international treasure hasn't quite been given the all clear. Had something bad happened to him this game would have ended up going down in incredibly bad taste.
- Don't make a game so insanely hard even you can't play it. The game itself was fun and silly but too hard and confusing so didn't play all that well, hit areas on the main player were unforgiving so instant deaths happened too often and the power up looked like an enemy to the untrained eye. A little more play testing would have helped a lot.
- Check that the name you've given your hilarious game isn't the same as an existing brand's product in another country (sorry Ford Fighter pick up trucks USA)
Still, it was funny to make at the time and it's always good to see what happens but unluckily it didn't quite hit the mark. There's always next time though...