In-house character design with a focus on flexibility.
Client: RamJam
Skill set: Character Design / Character Animation / Rigging
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Character design and animation are core elements to many of our projects, from 2D game-ready sprites to fully rigged 3D complex characters like Milo.
We set ourselves an in-house brief to create an extremely versatile character, capable of expressing a range of dynamic emotions whilst bending, squashing and morphing into a vast range of differing poses. (To simplify thumbs for the purpose of the demo below you can collect a random Milo just by refreshing the page each time)
As our work process evolves so does our approach to character animation; blending creativity and technology together to create a character that not only looks the part but also feels alive, enriching the storytelling experience for the audience.